A 10-Day Entrepreneurship Studio

Build something
from nothing.

Sandbox Studios gives young people the space, tools, and support to turn an idea into a real company — in just ten days.

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The curriculum

Ten modules. One business by the end.

  1. 1

    Idea Generation

    Founder Foundations, the builder-type quiz, brainstorming, and a first pitch to the class.

  2. 2

    Customer & Market

    Defining a ideal customer and mapping out the competition.

  3. 3

    Prototype Design

    Sketching, planning materials, and building a first rough version.

  4. 4

    Brand Development

    Name, color palette, logo, and slogan.

  5. 5

    Marketing Strategies

    Social media, flyers, school ads, and outreach.

  6. 6

    Business Model & Pricing

    Business model types, profit vs. revenue, and pricing strategy.

  7. 7

    Product Development & Packaging

    Building the real product and making it feel finished.

  8. 8

    Website Building

    A simple storefront: home, product, about, buy, written and built by the student.

  9. 9

    Pitch Creation & Rehearsal

    Writing a 2-minute pitch and rehearsing it with feedback.

  10. 10

    Pitch Day

    The live pitch, in front of real guests.

Day 10

Demo Day

Nothing here is graded on paper. Everything is judged live, in front of outside guests who don't owe students a kind reaction.

By day ten, students aren't presenting a plan. They're showing something they made, answering real questions about it, and standing behind it.

What Demo Day looks like
  • 5-minute live pitch
    Explain your idea and why it matters
  • A working build guests can try
    Physical, digital, whatever fits — but it has to actually work in the room.
  • Live Q&A
    Guests ask what they want. Students answer without a script.
  • A real audience
    Family, staff, and outside guests — investors, founders, teachers, neighbors.
Why this exists

Most kids get told to wait until they're older to build something real.

Younger kids come up with some of the best and most creative ideas all the time, then get handed a worksheet about entrepreneurship instead of an actual shot at building one. Somewhere between "that's a great idea!" and being taken seriously, most kids get the message that big thinking is for later.

Sandbox Studios exists because that gap is fixable right now, not someday. Give a kid ten days, a few people to test their idea on, and a room that isn't obligated to clap for them, and they'll build something that actually works. Not a pretend version of entrepreneurship.

The mission isn't to make every kid start a company. It's to prove to them, early, while it's still cheap to fail, that their big ideas are allowed to leave their notebook.

Student sign-up

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